Gaggenau: Do you work by hand, day to day, Marek?
MR: Yes, I do. I always have. And we have learnt a very polished style of sketching in the car industry, as you often have to present and convince people that your design is worth investment – often many millions of pounds. I then work in clay to create models. Experimentation in 3D form is incredibly important. We will take materials to see how they perform in 3 dimensions, wrap them around and see how they move with the form. The modellers are really the unsung heroes of our industry – they look at how the light hits the surfaces and the form of something …
SB: Yes, light effects on a material’s surface; that’s very important.
MR: It is. We talk about ‘tension’ on the surface all the time. We want to give the impression that the surface has potential energy – that it wants to move, like a sprinter or a racehorse – and that process of discovery through modelling and experimentation is essential to that.
SB: When model makers are crafting things that you have imagined, I can be a bit like a child at Christmas, delighting at what is taking shape. In computer renderings you can’t see the proportions, you just can’t.
MR: It’s true. We have all these sophisticated CAD renderings and you can effectively create virtual cars – as we did for the video game Gran Turismo. It’s so accurate that you could effectively go and 3D print it. But we machined a model of that car and it needed work because it’s never right until you see it. I have such a strong belief that we need more than machines.